... Works, as my link demonstrate! Adding the scene name is pointless!
Nubian, unless you write your own new Flash application, looking for the syntax to address scenes from movie clips and/or from external movies on other levels is also pointless!
When compiled into a .swf scene names become meaningless, and the main timeline is seen, by those clips or external movies, as one big scene, even if it held several dozens of them when you were creating it. Thus 2 methods to target particular frames
1- A cumulative frame number:
Suppose you want to target frame 1 of scene 3, and you have a preloader scene holding 4 frames, a scene 1 holding 100 frames, and a scene 2 holding 50 frames, you would have to target frame (4+100+50+1 = 155), to get there.
The problem with this method, is that if you decide to edit any scenes before the targeted one (shorten them, for example), you'll have re-calculate that targeted frame number and also correct all of your goto's accordingly! A lot of work and risk of errors!
2- A labeled frame
In the example above, if I label frame 1 of scene 3 with an unique
label as my_start3
or whatever, that label will allways remain attached to that particular frame, until I decide to delete it, and no matter how many edits I make in previous scenes. Thus a lot less calculations and almost no risk of errors!
So keep looking for that magic syntax if you want... But you ain't gona find it! Sure, you can still try tellTarget, but dot syntax and labels is a lot less typing, and once you get the hang of it, much easier!